Shoshana Kessock distinguishes between the idea of ‘safe’ and ‘responsible’ spaces. For me, this is really useful. Game designers might do everything possible to make a larp ‘safe’, but if one or more of the players behave irresponsibly, then it’s going to be unsafe.
I’m interested that women seem to be producing most of the thoughtful material on this subject at the moment – as well as Shoshana, I’m thinking of Sarah Lynne Bowman and Johanna Koljonen.
A larp is an environment co-created by all of the participants. It’s not an ‘experience engine’, because the most important parts of the machine are human beings. How can we foster a responsible space?